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Synchronet setup
Tournament Trivia has a special Synchronet version (trivsync.exe) that uses Synchronet's proprietary XTRN.DAT instead of using DOOR32.SYS. Like the Door32 version, it is a 32-bit Windows-native doorgame. But the Synchronet version also adds support for Synchronet Global Commands such as on-line user lists, log-on/off notifications, and inter-node paging! Setup:
Run SCFG by selecting BBS -> Configure in the Synchronet console. Then go to External Programs -> Online Programs -> Games -> Available Online Programs, and hit the insert key. Use "Tournament Trivia" for the program name and "TRIVIA" for the internal code. Now, configure the door as follows:
Be sure to set the "start-up directory" to whatever directory you put your Tournament Trivia files in.
When selecting the Synchronet XTRN.DAT dropfile type, set
"use real names" to "no" in order for inter-node
paging to properly display a user's alias.
The "Native (32-bit)" option is only available in Synchronet v3.10g or later. If you are using an older version of Synchronet, you MUST put
trivsync on the OS/2 Program List instead as described
below.
Newer versions of Synchronet may have additional options for doors. You
can safely leave those at their default values.
If you are running Synchronet v3.10g or later, the game is now fully installed; you can
exit SCFG.
Otherwise, if you are running an older (pre-3.10g) release of Synchronet, which does not have the "Native (32-bit) Executable" option in
SCFG. Instead, you must manually add trivsync to a separate list of 32bit
doors:
This can be done in SCFG by selecting External Programs -> OS/2 Program List and hit the insert key on your keyboard. Type
"trivsync" and then hit enter. Select "No" for the "Comm Port" toggle. (This step is *required* for pre-3.10g Synchronet, so do not skip it!)
Next, exit SCFG. In older versions of Synchronet, you must now manually refresh the board's
node/config data in order for the game to appear on your BBS's menus immediately. You can do this by hitting the stop button then the play button on the Synchronet telnet server.
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